MD SAKIB HASAN
Email | GitHub | LinkedIn | Portfolio | +358 417432173 | Tampere, Finland

📥 [Download PDF Resume]


Professional Summary

Senior Unity Developer with 6+ years of experience building high-performance mobile and cross-platform games. Specialized in gameplay systems, LiveOps development, performance optimization, and scalable Unity architecture. Currently contributing to Tic Tac Toe Glow (100M+ downloads on Google Play), where I optimize asset delivery using Unity Addressables and Google Play Asset Delivery (PAD), improve runtime performance, and develop LiveOps features and large-scale UI updates. Currently pursuing an MSc in Software, Web & Cloud at Tampere University.


Key Skills & Technologies

  • Programming: C#, Python, Java, C
  • Game Development: Unity (2D/3D), Gameplay Systems, Game Architecture, LiveOps, Performance Optimization, Addressables, ScriptableObjects
  • Platforms: Android, iOS, WebGL, Windows, macOS
  • Multiplayer & Networking: Photon (PUN2, Fusion), WebSockets, gRPC, UDP Networking
  • Backend & Services: Firebase, REST APIs, Analytics Integration
  • Unity Editor Tooling: Unity Editor Scripting, Custom Editor Windows, Workflow Automation, Profiling Tools
  • AR/VR: AR Foundation, Vuforia, Oculus VR, Microsoft Kinect V2, Azure Kinect
  • Tools & Workflow: Git, GitHub, GitLab, Bitbucket, Jira, Jenkins, CI/CD
  • Other Technologies: Unity UI, Spine, Google Play Asset Delivery (PAD), NDI

Professional Experience

Senior Unity Developer

GravitySoft OÜ | Nov 2025 – Present · Remote (Estonia)

  • Developing and maintaining Tic Tac Toe Glow, a live mobile game with 100M+ downloads on Google Play.
  • Reduced Android install size by ~40% (130MB → 77MB) using Unity Addressables and Google Play Asset Delivery (PAD).
  • Led a large-scale UI modernization by implementing a complete game reskin and Unity-side UI for new gameplay features and LiveOps updates.
  • Improved runtime performance, asset management, and stability while collaborating in a distributed Agile team.

Skills Applied: Unity C# LiveOps Gameplay Systems Performance Optimization Addressables Google Play Asset Delivery (PAD) Unity UI Android Git Agile

Senior Game Developer

Riseup Labs | Dec 2023 – Oct 2025

  • Developed scalable Unity applications for enterprise clients using modular architecture.
  • Designed reusable gameplay systems and core frameworks across multiple projects.
  • Built custom Unity Editor tools and custom windows to improve iteration speed and team productivity.
  • Performed deep profiling and optimization to enhance performance and stability.

Skills Applied: Unity C# Custom Editor Tools Performance Optimization Addressables Desktop Applications gRPC NDI UDP Networking ScriptableObjects Spine Git Jira

Senior Gameplay Programmer

Softwind Tech Ltd. | Feb 2020 – Nov 2023

  • Designed and developed multiplayer and hyper-casual mobile games.
  • Led development of Digital World 2020 and WCIT 2021 across Android, iOS, Windows, and macOS.
  • Integrated Firebase and backend services for live data synchronization and interactive experiences.
  • Led small Agile teams and optimized applications through analytics-driven improvements.

Skills Applied: Multiplayer Networking Photon Cross-platform Development Android iOS Windows macOS WebGL Firebase REST API WebSockets Analytics AR VR Git

Part-time Unity Developer

Creative Fun Games | Jan 2022 – Jul 2022

  • Built gameplay prototypes for hyper-casual mobile games.
  • Improved code quality and performance to accelerate rapid development cycles.

Skills Applied: Hyper-casual Games Rapid Prototyping Performance Optimization Unity C# Plastic SCM

Junior Unity Developer

Dreamerz Lab Ltd. | Jan 2019 – Oct 2019

  • Developed commercial Augmented Reality applications for Android and iOS.
  • Implemented AR features using AR Foundation and Vuforia while optimizing performance across devices.

Skills Applied: Augmented Reality AR Foundation Vuforia Unity Android iOS Git


Education

Tampere University, Finland MSc in Software, Web & Cloud (Ongoing) | 2024–2026

Shahjalal University of Science and Technology, Bangladesh BSc in Computer Science & Engineering | GPA: 3.64/4.00


Languages & Certificates

  • Languages: English (Professional Working Proficiency)
  • Certificates:

    • Android Game Development – ICT Division, Bangladesh
    • Python Problem Solving – HackerRank

Soft Skills & Analytical Thinking

  • Strong commitment to writing clean, maintainable, and scalable code.
  • Passionate about performance optimization and efficient software architecture.
  • Adaptive to new technologies and fast-paced Agile development environments.
  • Collaborative team player with experience in distributed development teams.
  • Solved 200+ algorithmic problems using C, C#, and Python across UVA Online Judge, HackerRank, and LeetCode, demonstrating strong analytical and problem-solving skills.

Portfolio Highlights

Visit: Portfolio

  • Games: Tic Tac Toe Glow (100M+ Downloads), Toon War Idle, Island Digger 3D, Virus Armageddon, Hyper-Casual Prototypes
  • Applications: Digital World 2020, WCIT 2021, Banglalink 4G Rider, Evaly Pahela Baishakh (WebGL)
  • AR Applications: Furniture Visualization, BMW AR, Architectural Visualization
  • VR Experiences: Gear VR Cricket, GP Roaming Journey, Virtual Cafela, VR Penalty Kick

References

Daniel Fernández Galeote
Gamification Group, Tampere University
daniel.fernandezgaleote@tuni.fi


© Copyright 2026 All rights reserved. Crafted by Md Sakib Hasan